![]() ![]() The Infinity Engine 2 gets a huge chunk of the credit when it comes to how NCAA 14 plays compared to previous entries. It’s a great feature but something that takes a bit of time to master, yet for Madden 13 veterans you will have no problems whatsoever. This feature is triggered by simply holding the Y button for the closest defender to where the ball is in the air and he will attempt to pick off the ball. The Ball Hawk feature from Madden 13 is included making interceptions a little easier compared to previous NCAA games. On the Defensive side of the ball, I don’t see much of a change from what I experienced. If you plan to play NCAA 14 online this year you will want to spend some time in the NIKE Skills Trainer area where you can work on all those new option plays and pitches and work on the various new running controls. Being able to accurately read the Defensive End and making the right decision on an Option play will likely go a long ways towards your success online. Not to mention the Triple Option and Shovel Option plays make the running game much more dangerous this year. That being said, the ability to hit holes and move your RB exactly the way you want him to move is pretty cool. They seem to be missing that breakaway speed, as defenders are able to catch up to many backs that appear to be breaking away. On the downside the RBs feel heavier and almost a little more sluggish this time around. You’ll find that RBs now have more moves at their disposal with your ability to use the buttons and right thumb stick for performing stiff arms, hurdling defenders, quarter turns, juke moves, etc. Running Backs (RB) can now make sharp cuts and the blocking has been improved. The running game has also seen a big upgrade. Bottom line, it feels much more balanced and truer to life. The coverage is tighter and the pass lead is not so pronounced. ![]() For instance, pass leading the Tight Ends on streaks down the field is a lot tougher this year. When I say fine-tuned, I mean the passing mechanic has been toned down a bit. The ability to pass lead receivers with pinpoint accuracy once again feels great. For starters, ‘Total Control Passing’ is back and has been fine-tuned. Did I get all that and a bag of chips? I sure did, but before you start planning the NCAA 14 victory parade there is still some room for growth and there were some issues I encountered that managed to “grind my gears”.Īll the new bells and whistles aside, when it comes to any football game the gameplay is the most critical component and it is here where I firmly believe that EA’s college football franchise has taken a step in the right direction. I want a silky smooth gridiron experience to go along with a glut of features that typically comes with EA Sports football games. This year I find myself in a position where I am looking for big changes. Last year NCAA 13 was a solid game but I felt it did not offer “enough new” to justify the $60 dollar plunge. Throughout the years however the franchise has made some steady gains which are reflected in positive review scores and some strong sales. Sure, it is a very good football series in and of itself yet at the end of the day NCAA has always been considered a stopgap option until Madden comes out later in the summer. EA Sports’ NCAA Football franchise has always been regarded as Madden’s little brother. ![]()
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